Auto Combat Arena
4.9
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Explore a thrilling universe of strategic card confrontations in a two-dimensional space. Contestants are challenged to build and strengthen their squads by prudently selecting gear and artifacts, aiming to dominate the field. Challenge AI rivals in solo matches or go head-to-head with other players online. Thoughtful item combinations can enhance strength or neutralize opponent tactics. Acquire currency following each encounter to level up units and obtain fresh equipment. Holding multiple identical items allows for upgrading them into more powerful forms. Each piece of gear falls under two separate sets; collecting multiples from the same set offers bonus advantages. Fighters will automatically take to the field with the assigned gear. Losing a match diminishes health points, and reaching zero health means being eliminated from the contest. The last player left standing is declared the winner.
The game has four maps: Space Ship, Skyscraper, Polar and Airship. The crew has to complete tasks on the maps in the form of mini-games, which include maintenance work on vital systems, such as rewiring or refueling engines. Intruders are given fake task lists to blend in with the crew, and can identify other intruders and have the ability to sabotage map systems, traverse vents and kill crew members. If the player is killed by an impostor, they will become a ghost. Ghosts have the ability to pass through walls, but can only continue to interact on the map in a limited way, and cannot be seen by any other player except the dead player who turns into a ghost. All players except the ghost can only see a limited distance.
Crew members need to complete all missions or find and destroy all invaders to win, while invaders need to kill a certain number of crew members to make the remaining number equal to the number of invaders or sabotage the countdown to win, and ghosts complete missions or sabotage by assisting their teammates who are crew members or invaders. When an intruder engages in sabotage, either the effect is immediate (e.g. turning off all lights) or the sabotaged facility will start a countdown and if the crew does not solve the facility before the countdown ends, all crew members will die and the game will end.
If a player finds a corpse, they can immediately report it and force all players to attend a group meeting to vote for the suspected intruder. Players can also press the "Emergency Meeting" button on the map at any time to convene a meeting.
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